Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddy%%
%function_comment% | SFEddyFlashEffect | m_oElectroEffect |
| NormalFire | AltFire (float F) | ||
| DownWeapon | BeginState () | ||
| NormalFire | Fire (float F) | ||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| AltFiring | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
| ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
| Tick (float fDelta) | |||
| AltFiring | TraceFire (float Accuracy) |
{
MaxTargetRangeAlt=150
fNormalRate=0.272700
fDesiredRate=0.180000
fAltDesiredRate=0.200000
fDamage=50.000000
fAltDamage=40.000000
Icon=Texture'SfResource1.Icons.RapidEddyIco'
bInstantHit=True
fAltMomentum=40000.000000
bCanUpgradeEnergyBooster=True
bShake=True
bFlash=True
ShakeMagAlt=250.000000
ShakeTimeAlt=0.700000
ShakeVertAlt=3.000000
InstantFlashAlt=4.000000
InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000)
m_fTrailEffectIntervallSize=61.000000
m_clsSmokeEffect=Class'SFWeapon.SFBlueSmokePuff'
m_clsTrailEffect=Class'SFWeapon.SFRingExplosion1'
m_clsHitPawnEffect=Class'SFWeapon.SFRapidEddySphere'
WeaponDescription="Classification: RapidEddy:\n\nThe Electrical Displacement weapon, officially called the 'Offensive/Defensive Electrical Displacement 2.0', fires electricity in the shape of a ball.\n"
AmmoName=Class'SFWeapon.SFRapidEddyAmmo'
PickupAmmoCount=20
bAltInstantHit=True
bSplashDamage=True
FireOffset=(X=32.000000,Y=-5.000000,Z=-8.000000)
shaketime=0.200000
shakevert=4.000000
RefireRate=0.250000
AltRefireRate=0.250000
FireSound=Sound'SPF-Content.Weapons.EddyPrimaryFire'
AltFireSound=Sound'SPF-Content.Weapons.EddySecondaryFire'
SelectSound=Sound'SPF-Content.Weapons.EddySelect'
AutoSwitchPriority=3
InventoryGroup=3
PickupMessage="You got the Rapid Eddy"
ItemName="Rapid Eddy"
PlayerViewOffset=(X=5.000000,Y=-3.600000)
PlayerViewMesh=LodMesh'SFWeapon.SFRapidEddym'
PlayerViewScale=0.200000
PickupViewMesh=LodMesh'SFWeapon.SFRapidEddypick'
ThirdPersonMesh=LodMesh'SFWeapon.SFRapidEddy3p'
PickupSound=Sound'SPF-Content.Weapons.EddyPickup'
Mesh=LodMesh'SFWeapon.SFRapidEddypick'
bNoSmooth=False
CollisionRadius=34.000000
CollisionHeight=20.000000
}